Tuesday 1 November 2011

On The Way to Fun Roberto Dillon


Computer Space vs Space Invaders
Games take influence from other media and external sources around at the time of production.

Easier play ability makes games and game play more appealing.

On The Way To Fun: Space Invaders
Protection->Aggressiveness->Excitement

Dynamics of Aggression:
Fighting-> Mechanics of fighting-> Moving, Shooting, Hiding

Giving an "impression of defending our planet" makes Space Invaders more effective at creating aggression.
This gives an early definition of the goal and how to achieve it .

"Computer space failed to appeal to more players due to the complex nature of its controls coupled with the lack of motivation to justify players' aggressiveness"

Asteroids:
"Asteroids was absolutely fantastic in triggering the competitive instinct of players"

"The characteristics of asteroids was the first of its kind, it made players competitive and "feel pride" about what they had achieved.

"This characteristic, obviously, kept reinforcing the competitive aspects of the game." Making players want to beat the highest score, making the first successful competitive game.

This was a short note taking session, but I still believe that this reading was still very relevant to any aspiring computer games designer and was a very short but sweet reading. Don't worry though we didn't get off easy this week, this is 1 reading of 2, I shall be posting the notes I took for the second part as soon as possible as it was quite a big read.
Many thanks
Dan x

4 comments:

  1. Nice notes you got there, Dan, but what about if you tried to apply the success method today? Do you think "Easier play ability makes games and game play more appealing" is still available today? Wouldn't you get bored of a too simple game?

    Wiz

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  2. i think it depends on the type of game, if it was a game for example for the iPhone or for an arcade game where you do not win or gain anything from like money i think it would be a success as the player would feel like they have spent their money well. If this was incorporated on platform games however i think it would get boring after a while but it could also be incorporated into an arcade style game. Mostly i think it depends on the context or failure. Thanks for the comment Wiz.

    Dan x

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  3. hi these are good notes. The author is Roberto.

    rob

    ReplyDelete
  4. sorry rob for some reason my computer was showing Robber on Wolsey, i have changed it to the correct name.

    Dan

    ReplyDelete