Friday 30 September 2011

Adobe Photoshop Demo and First Draft of my Board Game



Today has been an eventful one. 
Firstly at the bright and early time of 10:00am we started a session which showed us yet another module and break down of the module, I don't want to bore you so I shall leave it at that.

After the module and semester breakdown we then continued to delve into the world of Adobe Photoshop and was given instruction on how to make a carbon copy of the Apple Inc. logo, which I found quite useful as it reminded me of the tools that I had forgotten on my long break between college and university. 

Secondly I made my first game in my first week so I can't complain. It was a board game called Brick Break (not very original) the objective was to move by throwing two dice to the end of the 50 square board. The twists however was that when you landed on a number for example 6, that number was no longer in play and was marked with a yellow counter, so the players knew what squares were not in play and if the next player landed on square 6 they would be sent to the start again.

As well as this, spread out randomly on the board were destroy or repair squares which enabled the player who landed on them to choose to either destroy a square on the board (usually one with an opponent on) and send them to the start and mark the new destroyed square with a yellow counter. Or the player can decide the repair option which removes all yellow markers off of the board meaning more freedom to roll and more safety. Also spread randomly on the board was damaged squares which as you probably guessed sent the player that landed on them to the start. As well as all of those things (if it wasn't bad as it is) once you have eventually reached the final sprint of the board you have to roll the exact number away from the finish square otherwise however over you are you have to move them back, for example if a player was on 46 and is 4 away from the finish and they rolled 6 they would 2 back from the finish and land there.

Overall quite a productive day I shall, if I can find the correct connector cable, upload pictures of my first draft of my board game and my apple logo asap, by the way MY idea is patented.
Here at long last is my initial design for my board game and below is my apple logo which i made in Photoshop.


Dan, out x

2 comments:

  1. Did you test the game with the destroy and repair square? was it an improvement on the original version now you have added choice?

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  2. i have tested the destroy and repair squares, which turned out to be very productive. The option to help or hinder the opposing players really made the game more interesting and fun.

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