James Newman - What is a video game? Rules Puzzles and Simulations
Aarseth and Frasia
- "There is much to be gained by situating video games within the broader
critical context of game and play"
"The game is
a voluntary activity" the conclusion and hot to get to it are not 100%
voluntary, you have to follow pre made paths but make the choice of what path
to take and then the end result of that path is already chosen for you by the
creators.
"Play is
considered free and unfettered; the game is characterized by the constraints of
the rule systems"
Rules are
sometimes a part of play for example when children are playing fighter pilots
they have to pretend to be planes and not cars, otherwise the play isn't
working.
"Games
and rules can differentiated according to their outcome"
"The result
of a game is victory or success" i.e. winning/losing
"The goal of
the activity rather than the structure or constraints imposed upon players is
key."
Paidea - Physical
or mental activity which has no defined objective and is based on pleasure
Ludus -
"Activity organized under a system of rules that defines a victory or
defeat"
"Ludus,
therefore, requires reference to an external suite of rules where Paidea is
understood determined by the player"
Sim City = Paidea
- The player determines their own Ludus (Rules for victory)
Paidea + Ludus can
work together and the user chooses between the two i.e. a flight simulator,
when aimlessly flying around has no goal.
"Consider
video games as worlds"
"Players that
decide which activities will be performed"
In most games the
solution or objective is shown but not how to do it and the player making the
decision incorporates Ludus + Paidea
"Games
provide environments for learning postmodernist approaches to communication and
knowledge: navigating constructive problem - solving, dynamic goal -
construction"
Four forms of
fame types:
Agon - competition is dominant
Agon - competition is dominant
Alea - chance +
randomness
Ilinx - pleasure
is derived from movement.
Mimicry - games
orientated around simulation
These qualities
are not video game exclusive i.e. poker includes agon + alea
Consider video
games as a puzzle.
Single victory state
i.e. crosswords - only one correct end state
Games like Tetris
are unsustainable as there is no solution or definite end state.
"These are
implications for the ways in which we tackle not only the issue of the audience
but also the representational system of the game world."
"The
definition of video game is orientated around the act of play and "the
player" is potentially problematic".
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