Monday 30 January 2012

Scott Kim - What is a puzzle?

Scott Kim - full-time puzzle designer 1990 - present, Shufflebrain.

"puzzles are an important part of many electronic games" across all types of games and gaming platforms

What is a puzzle?
Random House Dictionary definition - "a toy or other contrivance designed to amuse by presenting difficulties to be solved by ingenuity or patient effort."

"A humorous but insightful definition is "a simple task with bad user interface""

Stan Isaacs - "1. a puzzle is fun. 2. and it has a right answer"

This defines a puzzle as a form of play but distinguishes puzzles from other forms of plays like games or toys.

Example of a puzzle Kim invented:

Is it Fun?
Puzzles enjoyability factors depend on the player entirely, as some people prefer visual challenges where other prefer word puzzles. Also some puzzles depend completely on the users knowledge i.e. chess puzzles because if you do not know how to play chess the challenge will be too great. Which means that all puzzles need to be created to a desired target market to ensure that only the target market are attracted to this puzzle. You get the point.

Does Kim's puzzle have a right answer?
With regards to this type of puzzle it is more so when the players are shown the right answer they agree that it is the best possible answer that can be given but is neither right or wrong.


Puzzles versus Games:
Chris Crawford - veteran game designer and author of Chris Crawford on Game Design states:

Designing Puzzles:
It took me a while to figure it out so i'll tell you its .... this will see if your reading my articles could you please comment the Answer to The Letter Puzzle

Many thanks again, hope you enjoy the reading, again some copy and pasting but i deemed it to be necessary.
-Dan 

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